Development

Australian Geographical RadioFrequency Map - RFMap

The Australian Geographical Radio Frequency Map (RF Map) is a site that overlays all registered RF transmitters on top of Google Maps. It is still under development, but works as a proof-of-concept. Currently generic antenna sites are shown with the red RF icon, while mobile base stations are represented by the carrier that operates from the site (often multiple carriers do, but currently the first is chosen when determining the icon). A mouse-over will give you the site's description, and a click will tell you who broadcasts from there, and at what frequencies. Much more is to come...

Although people by-and-large won't be terribly interested in the positions of every antenna in the country, they might be interested in checking how close they are to their nearest mobile base station, how good a carrier's coverage is in a particular area, and for prospective spectrum purchasers to assess possible interference, etc. However, having said all that, it is primarily in the ham spirit.

Here is every transmitter site cached in the database, which is fully searchable from the web interface (shown below) by location, site name, client details, frequency range, emission designator and callsign:

Here is a browser preview:

Here is what it looks like on the iPhone:


And on the iPad:

Mapping Software

The mapping software brings all the data together and presents it on a map. Position and measurements are logged to a SQL database, and can be reviewed at will. The 'Level Layer Manager' allows customisation of data shown on the map. For example, one can choose to plot all measurements made on a particular ARFCN, and then further refine that to one cell by specifying the BSIC.

Collecting the data

Two streams of data are of interest: trace information from the mobile and position information from a GPS receiver.

To acquire position information, I used a commercial Navman device, which was modified to boot into WinCE and transmit NMEA data over a TCP connection (via Bluetooth Dial-Up Networking and GPS2Blue) to a virtual serial port on my laptop, which in turn was connected to gpsd. Full details can be found here.

Hardware

An old Nokia mobile with DCT-3 firmware (for network monitor mode) is required. The phone needs to be connected to a computer via its FBUS serial interface, so some level conversion hardware is also required. Since most modern laptops do not have an external serial port, an RS-232 to USB converter is also a good idea.

Geolocation Experiment using the Mobile GSM Cellular Network

This experiment involved acquiring CellID and signal strength information from the GSM cellular network, tracking one's position while acquiring this data, and finally presenting it nicely. It is summarised in the following pictures (full details are described in the sub-sections found top-left):

Hardware:

Mapping position and signal strength measurements:

Turning the Navman S150 into a Bluetooth GPS receiver

Navman GPS receivers, and the like, are great, until you actually want to use their received GPS data on a computer in real-time. Luckily there are plenty of resources to do this (NavmanUnlocked, the forum, MioPocket, GPSPasSion and GPSUnderground). In addition, I recommend SiRFTech for GPS testing. There are many tools available too, such as SSnap, which is extremely useful to track registry and filesystem changes. This is especially good when creating a one-off .reg file that you can import after a hard reset to restore the state of WinCE (in particular Bluetooth pairings).

Here, I give a quick guide to turning a Navman S150 into a Bluetooth GPS receiver that one can use with gpsd on a Bluetooth-enabled computer.

Behold the trusty S150 running WinCE Core 5 and PNADesktop (which is launched from \Program Files\Navman\appstartupsec.ini - the other apps, e.g. SmartST, are manually disabled):

Making your iPhone look like a NMEA GPS receiver with gpsd and WiFi or Bluetooth

UPDATE 2: I have enhanced the web interface further so it supports time-outs and the ability to clear the update backlog that is accumulated following a timeout (see new screenshot below). Thank you to Ryan K for additional testing. Unfortunately there appears to be a bug that is manifest under Linux: if gpsd is run with no clients connected and updates are sent from the phone, the script will lock up when attempting to send updates to gpsd after an arbitrary period of time. In the short term, this can be fixed by connected to gpsd and sending it a command (e.g. the 'watch' instruction). If a client is connected to it (which should be the case in nearly all circumstances) this doesn't seem to happen. This behaviour has not been seen under Windows. Preliminary tests on Mac OS X are reported to be successful. If installing gpsd via a package manager, be sure to disable auto-startup (via init.d scripts and/or hotplug, etc) otherwise the gpsd instance launched by the Python script will not be able to bind to the normal listener port and you will be left wondering why you're not getting any data (as you'll be connected to the wrong gpsd instance).

UPDATE 1: I have uploaded a new version of the package (new Python and HTML). The new features include: asynchronous updates (no more locking up Safari), batching of updates (which should solve the Bluetooth problem described below) and filtering of duplicate updates (you will see an asterisk * next to the 'Acc' value, as in the screenshot). Many thanks to 'gabe' for testing! Also, please be aware that the HTTP server opens files from the current working directory of the Python process. If you're seeing 404s then your current directory is probably not the same as where the script is (you can check the current directory when it is printed out upon starting the Python script).

I was suprised to find that seemingly none of the dedicated GPS iPhone apps could stream your current location to a computer. Therefore I knocked up this simple solution, which uses a Python script to wrap up gpsd and make it think it's connected to a real GPS receiver that outputs NMEA sentences. The receiver is of course the iPhone, which uses Javascript (to retrieve location) and basic AJAX (to send the results to the Python script) all running in Safari. The page is served from Python (running on a computer) via WiFi or a tethered connection (Bluetooth or cable). Please note that Python and gpsd are not running on the iPhone - only the web browser is. This is what you would see in Safari once the page has been loaded from the Python web server:

Patch for Linux Kernel Orinoco WiFi driver re-enabling original monitor mode with Prism II headers & packet power levels

I was disappointed to find that the improved Linux Kernel Orinoco drivers do not report power levels via the standardised iwconfig 'monitor mode'. When the iwpriv 'monitor' mode was available, Prism II packets were sent from the driver to userland. These packets contained extra information reported by the hardware, such as per-packet signal & noise levels. I think having SNR measurements is one of the most useful features of Kismet, as it allows to you roughly determine the direction to a network based on signal power. Therefore I took the old-style monitor mode code and transplanted it into the modern driver (in kernel version 2.6.23.9). Now both monitor modes are accessible. Kismet picks the older one (Prism II packets) first, before trying the standardised mode.

Without too much fuss, the Kismet SNR meter is back - for example:

TokyoCabinet and TokyoTyrant DLLs for Windows MSVC

TokyoCabinet (TC) is a wonderful open-source key-value pair database library by Mikio Hirabayashi, part of his TokyoProducts suite. TokyoTyrant (TT) is the networked portion of it (i.e. the database client & server). Since I am working on a project in Visual Studio under Windows and set out to use TC over the network, I needed to access the TT client API with MSVC.

My Contribution

I wrote the following major system components:

    1) A multi-threaded, load balancing MPEG-2 video decoder engine, featuring:
    • Automatic memory management & caching
    • Level-Of-Detail support and seamless transitions
    • Continuous playback or shot looping (given cut information)
    • Asynchronous loading and destruction

    [Initial tests indicate it can play over 500 videos simultaneously on one computer (with 2 HT CPUs and 1GB of RAM at the lowest LOD). TVisionarium is capable of displaying a couple of hundred videos without any significant degradation in performance, but there's so much still to optimise that I would be surprised if it couldn't handle in excess of 1000.]

    With my latest optimisations, TVisionarium is able to play back 1000 shots simultaneously!
    While profiling the system, total CPU usage averages around 90-95% on a quad-core render node!
    This indicates that those optimisations have drastically minimised lock contention and support far more fluid rendering.
    Have a look at TVis in the following video:

    This is an in-development 'video tube' test of the video engine:
    (Watch it on youtube.com to leave comments/rate it if you like.)

Video Behind the Scenes

1000 videos can be seen playing back simultaneously!

This is a preview video produced by iCinema:

Events

T_Visionarium was officially launched on 08/01/2006 as part of the 2008 Sydney Festival. Please read my blog post about it. Here are some pictures:

The festival banner:

Crowd before the speeches:

The digital maestros (Matt McGinity & I):

Appearances in TV News

09/01/2007 - SBS World News:

August 2006 - Channel Nine News:

T_Visionarium (AKA Project TVisionarium Mk II)

This series of pages summarises the contribution I made to TVisionarium Mk II, an immersive eye-popping stereo 3D interactive 360-degree experience where a user can search through a vast database of television shows and rearrange their shots in the virtual space that surrounds them to explore intuitively their semantic similarities and differences.

It is a research project undertaken by iCinema, The iCinema Centre for Interactive Cinema Research at the University of New South Wales (my former uni) directed by Professor Jeffrey Shaw and Dr Dennis Del Favero. More information about the project itself, Mk I and the infrastructure used, is available online.

I was contracted by iCinema to develop several core system components during an intense one month period before the launch in September of 2006. My responsibilities included writing the distributed MPEG-2 video streaming engine that enables efficient clustered playback of the shots, a distributed communications library, the spatial layout algorithm that positions the shots on the 360-degree screen and various other video processing utilities. The most complex component was the video engine, which I engineered from scratch to meet very demanding requirements (more details are available on the next page).

Luckily I had the pleasure of working alongside some wonderfully talented people: in particular Matt McGinity (3D graphics/VR guru), as well as Jared Berghold, Ardrian Hardjono and Tim Kreger.

Correctly lit, textured cloth: Torn Up

I fixed the lighting calculations and thought I would use a built-in texture:

Paused Tornado Simulation Fly-thru

Here is a fly-through of the standard tornado simulation with some pretty filaments:

DS with Correct Physics!

Shortly after the presentation day, I ripped out the original physics code that someone (who shall not be mentioned!) had written in the minutes prior to the presentation and replaced it with more 'physically correct' code:

Atmel at76c503a Wireless USB Adapter

This started with my desire to build a Woktenna.
Of course you can't very well put a PCMCIA wireless card at the focal point of a cooking wok!

So the alternative is using a USB WiFi adapter that can hang on the end of a USB extension cable and
introduce minimal analog signal loss and USB is digital!

Despite the fact is says "Linux compatible" on the box, it wasn't immediately possible to do what I wanted to do,
which is: monitor mode!
With monitor mode, I'd be able to point the woktenna around and pick up the beacon frames of distant APs.

I found two drivers available for this device:
one over at BerliOS,
and the other at SourceForge.

WiFi Antennas

I have made the following WiFi antennas:

Cantenna

Made two, same design for both.
Gain is good: ~12dB.

LED Display

Thanks to the generosity of Aras Vaichas, I came into possesion of an old (1992) 60x8 dual-colour LED display. As it was just the display itself (no manual, instructions, software, etc) I set about reverse engineering the board. Using my multimeter I re-created the schematic for the board and found all the relevant datasheets online. Having figured out how to talk to the display, I interfaced it via the parallel port and wrote some control software for it. Once I could display various test patterns (multi-colours sine waves), I 'net-enabled' the software so that the display could be controlled over a network via UDP packets - the resolution is so low that the entire LED configuration fits into a single packet! Finally, I wrote a plugin for Winamp that streams the frequency analysis of the playing song to the display, which produces results like this:

GPS-controlled Autonomous Earth Driver

My major project for PHYS2601 'Computer Applications 2' in 2003. You can read the actual report (PDF) or report (broken Word-exported HTML), which details the design, electronics, firmware and testing.

Broadcast Flooder & Network Bandwidth Hammer

My friend Rafal Kolanski and I decided one night to put our gigabit network cards to the test and measure how quickly a user-space program could generate packets and how many would be discarded before the destination's NIC would receive them. Therefore we wrote a small Linux program to complement my Broadcast Flooder, which I had previously written to test other aspects of my network.

Counting Lines of Code

Although there exists a plethora of programs that count lines of code, I thought I would write my own. It is designed to analyse C/C++ code and ignore whitespace, // and /**/ comments (both the single and multi-line sort). It also counts the number of FIXME's one has left in their code. Other languages (eg: Javascript, assembly) that also use such commenting conventions are compatible too.

libavcodec & ffdshow

To perform these experiments, I needed to be able to tweak the source code of a video decompressor. Since I do most of my development on the Windows platform using Visual Studio and I wanted to support as many codecs that use motion compensation, my options became limited. libavcodec in ffmpeg is the library to encode and decode any of a host of video and audio codecs. There is one catch however: it is written in C using C99 features and VC does not compile C99. Therefore I (back-)ported libavcodec to the Windows platform so I could use a GUI debugger and quickly learn the structure of the code. This would allow me to make quick changes and evaluate the results.

DS (AKA Driving Simulator)

This is "THE Game Mk II"! concocted with my 'partner in crime' Xianhang "Hang" Zhang. There's ~20k lines of code after I coded for about 2 weeks straight.

Presentation Day

Video
Video: 

This is the presentation we gave to demonstrate Teh Engine during the final Computer Graphics lecture in front of a full lecture hall of ~300 students.

(Thanks Ashley "Mac-man" Butterworth for operating the camera.) Please excuse my 'ah's and 'um's - it happens when I'm really tired. Was up for >48 hours.

It should be noted that I fixed the physics so the car behaves properly. Please read the previous page for more detail about the engine.

Teh Engine

Teh Engine is a graphics engine I wrote in C++ using OpenGL. I boasts many features but can also be considered as re-inventing the wheel. However I believe writing such a complex piece of software is a 'rite of passage' for anyone seriously interested in computer graphics and creating well designed code.

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