For the tutorials of the second-session-first-year C course, I joined the advanced tutorial where we decided our end-of-term goal would be to create a little networked game. hat high hopes we had... (And I still haven't taken down the message board.)
The screenshot is of my client rendering a test level using OpenGL. The scene is actually a 3DS MAX example illustrating its luminosity features. I converted the export to my own (simplistic) level file format that the client deals with.